![]() If you have more questions feel free to pm me on the forums and I will do my best to answer. I think the development launcher is pretty self explanatory once you go to upload a mod to the workshop so don't think it merits a separate tutorial. The Workshop section shows all the available mods created by the capable and diligent community and I'm certain you'll find something you'd like to try out, be it a new ship, an alternate model of your headquarters or a community-made Yiddish translation of the game. Mods you can find in the link of the DDDK overview that you suggested I add to the OP(which I will do). The title basically says it all and I'm sure you're familiar with how Steam Workshop works, but just in case you don't. Most of overview for TC's(total conversions) vs. they weren't SUPER hacked, you could have appealed back in the day. If you can prove you couldn't have known those items were illegitimate i.e. ![]() or what if i wanted to mod the games UI or the tavern, is the UI in the TC or is the Tavern a TC? friend gave me modded items and with the vac update i had no way to remove said items or how to report it so i wouldent get ban. Which one would i use if i wanted to change a game mechanic like being able to place monk aura's over a spawn area, or have the ability to make monk to monk slow aura's over lap so you don't have to take your gear off. I want to point out the DDDK and game itself are fresh installs, and that i'm using Windows 10Ĭould you make a tutorial explaining what all of the above do? like when is it appropiate to use the TC area vs the Map MOd Cooking, vs the Steam Workshop Item area. ![]() Otter would you know what to do about this
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